Meta-Z World Alpha Test is up

Join now and test it with your friends!

PS: this is only a small portion of the game to test out multiplayer and other functions related to NFTs and the marketplace, it does not by any means represent the final product

Metaverse gaming industry has seen a great revolution in the last few years as an effect of people's passion in turning their imagination into the virtual world, the competitive scene has been very intense which led to the birth of so many metaverse projects working to resolve the same problems which are converting creative imaginations to digital assets using fun methods, we "as in Meta-Z team" believe that we have all capabilities and ingredients to carry out this mission into the next level.

Meta-Z project is a metaverse game which is built using the Unity engine. It started as a game prototype for the metaverse, which had a basic concept of allowing players to make their own unique stuff using NFT technology and share it with each other.

For our graphical design choice, we went with a low poly style for the sake of both performance and simplicity to make the game way more user friendly for newcomers.

We use a variety of low poly 3D models, but mostly polygon and most notably POLYGON PACKS from unity store.

The core gameplay revolves around multiplayer interactions. The game focuses heavily on the social part between players rather than physics, which was a decision we come up with after reviewing multiple metaverse games.

In order for players to build their own stuff, they will need to have a valid land (could be obtained from the market) which only they can change however they like. Other players may only view it as it is and interact with it.

You could think of the builder as a separate game. It has its own camera movement, world settings and plays differently.

The main purpose behind choosing this design is to make it easy for players to create their own worlds separately from the main game world in a clean and organized manner.

The builder design allow for flexible adding of new items, each item must contain (3D model, material, item name), after adding it into the item list it will automatically generate a ghost material (used as a guide to help the player place objects on the game world) which can be placed later after adding it to the items list into the game world.